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Posted: 7/10/2025

Fashion and Interactivity

I don't know anything about fashion or fashion shows. It's just not my scene. However, where there is art and human expression, I am inclined to at least check it out.

For example, here's a video I found of a show:

Look at all these shapes and textures! Look at how these clothes play with silhouette and shape and form. The way that they draw attention to or conceal different parts of the body. The way that they bob and flow and move around as the model walks. It's all so weird and interesting!

It's fun to see a more "playful" approach to clothing design: an approach that isn't necessarily bound by what is considered conventional or even practical to wear. Maybe most of us would rather our clothes not get in the way while we are going about our lives, but this approach to fashion has the opportunity to be more experimental, much in the same way that other artists constantly push their medium's boundaries.

This experimentation often plays with the experience of wearing clothes itself. The way that a piece of clothing is designed can change the ways in which you move. Being tight, loose, baggy, light, heavy, or asymmetrical all have an effect on way that you move around. The physical qualities of the material that you are wearing may give you more or less flexibility. Perhaps a pair of pants doesn't let you bend your knees like you normally would. The design of the shoes can force you to walk in a certain way. The way that a piece of clothing is designed may require you to move or bend in specific ways just to put it on.

In a sense, moving around in clothing requires you to embody it, like how you might intuitively "feel" the space your car takes up, allowing you to make a tight maneuver. This is especially true if your clothes are huge or in wacky shapes and materials. That interactivity is an inherent part of wearing an article of clothing.

When I think "interactive art", things like art installations and video games easily come to mind. But, it's interesting to think about other things that occupy this space, like fashion. Like all art mediums, there is room for delightful weirdness. What lessons or ways of seeing can we take from this to apply to other forms of art? Can we make games that play like wearing high heels, or clothes that feel like an RTS? Can we make a story that is told through a jacket?

what is the Dark Soles of clothing?